![]() ![]() ![]() Use "Edit->Duplicate" crl-sh-D to create many objects with the same heading. You can also enter exact headings in the property menu on the bottom right in WED. 3.1.3 Environment Variables on Windows and Mac OS X The graphical wizard on Windows and the GUI launcher on Mac OS X internally define these environment variables so you don’t have to define these yourself. If you edit the heading in WED then use the "north" hand of the cross to get headings from 0 to 359 degrees. c: \ Program Files \ FlightGear \ data \ Scenery c: \ Program Files \ FlightGear \ data \ WorldScenery. ![]() It would be nice to have a command line tool for this conversion step, similar to: xplane2fg or maybe with the extension - I'll have to try that:įence-50m-green.xml -> Fence-50m-green.xml In case you use blender and the 2 addons io_scene_ac3d and io_xplane2blenderĪfter import you have to go to properties->scene and add one x-plane layer.Įnable Export for Layer 1 and name it like the object without extension.Į.g. If you feel like improving WED, here is the code: Here's the first version of the script that converts object positions from into Note that wed2stg.py does not do elevation probing, this is done by our scenery server after you uploaded Objects/Models/Boundaries/Īfter placing your objects with WED, click "Save" You will find the file:Ĭustom Scenery/Your-Project/Į is the input file for the converter script Objects/Models/Boundaries/Fence-20m-green.ac.obj For the other operators check the official manual. Choose the output format, set an output directory, and check that Export objects radio button is selected. Remember to set the appropriate file type. You can select multiple files in the dialog. obj format: įor WED you need a "fake" scenery folder, please read the wiki article about WED Wizards menu (click on the arrow to show the menu) > Batch converter. Here are a already a few flightgear shared models in. Blender can export that with an Blender-addon "io_xplane2blender" (but not import). In order to do that, you need the object in X-Plane's. If you want to place objects or group of objects with precise position and heading you can also use the WorldEditor(WED) and use it's features like: top-down view, enter exact values for lat,lon,heading, rubberband-select, copy & paste. Placing scenery objects with the UFO is easy but not always the best choice. Thanks, Martin.Using X-Plane's World Editor for precise object placement ![]() I'd consider it to be advantageous if you would join forces together with common practice and well-proven infrastructure. Therefore Scenery enhancements, as long as they meet the GPL as well as some basic recommendations, belong into the Scenery Model Repository whose contribution recommendations are posted here: FlightGear does not intend to reiterate the M$FS way of scattering Scenery enhancements over countless different sites, instead we're aiming at modelling _one_ world within FlightGear. Please take a second and re-consider the intention of this site. This is simply not the case and I think by misguiding Scenery developers as well as FlightGear users you actually do more harm to the entity/community of The FlightGear Project than you actually help. Yet I'm a bit irritated about you advertising the "UnitedFreeWorld" site as an authoritative collection of such Scenery modifications. I'm happy that you encourage people to improve FlightGear's Scenery - and I acknowledge that you have much better talent than we/I do when it comes to designing nifty web pages. Every airfield having a 'TODO' marker behind it does not yet exist in the X-Plane scenery gateway we share to provide airport files. the latest version of KJFK is available from the well-known download site at: The development repository of this custom scenery contains a textfile called 'regions.txt' which includes a list of airports/airfields existing in the currently available regions. Xsaint wrote: This new screnary can be downloaded from screnary section too ![]()
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